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First Person Shooter Game Development - It ain't a simple task at all

  • Almeda Glenn
  • Sep 14, 2016
  • 1 min read

Video Link: https://www.youtube.com/watch?v=Bddj6rY0wWc

I'm not a big fan of First Person Shooter gaming, but I've always been wondering how it is like to set up one myself.

What seemed to be rather simple turned out to be far more complicated. As a player, what I saw was what the screen shown. But as a developer, I needed to think about the concepts, from minimap, user interface, gun specifications and so on.

That meant that I needed to learn how to manage my data efficiently. It was something that I needed help on, especially as time passed by with more features added.

Back then, it was already good enough to have the classes I built and plugging it into the main scene file. Now that I think about it, it is a good practice as it made maintenance of the code easier to handle.

 
 
 

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