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Game Development Techniques - 2D Game Development


We had our moments of developing a simple 3D game. Then came 2D game development.

It is far easier to develop on a 2D game since the movement is restricted to only x and y axis. This assignment made use of a tile system. As long as there are two items on the same tile, something is bound to happen.

For my case, the 'something' are collision detection checks, NPC interactions, player movement and enemy's finite state machines.

The most interesting part to this is how 2D games have this thing called parallax scrolling just to give the illusion of having 3D space instead. It is this project that allowed me to develop on more 2D game prototypes in time to come.

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