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Computer Graphics - Sprite Animation, Billboard, Fog and Particle Effects

  • Almeda Glenn
  • Oct 13, 2016
  • 1 min read

Video Link: https://www.youtube.com/watch?v=827JTHh5atU

This assignment required us to build on from the last assignment in Computer Graphics module.

The idea behind it is that there are a lot of computer graphics techniques that we can and should explore, and this module gives us a look at slightly more advanced graphics topics.

In this case, I created a billboard, which makes the sprite rotate to look at the player regardless of the player's orientation. I found it useful when there are sprites located far away from the player which created that illusion that it is a 3D object.

Then there is the fog. A lot of games have some kind of fog and it was thrilling to finally learn how to do a simple, linear fog. It added to the mood too, making the scene a little harder to see than without it. This knowledge is probably going to be useful later on.

Sprite Animations is what makes the 2D games look good. It adds to the aesthetics value as no one wants to see a still sprite while a game is being played.

There are a lot more to computer graphics. I think I should go and read up more on it. This assignment is but scratching the surface only it seems.

 
 
 

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