Overtale - Educational Puzzle Game
- Almeda Glenn
- Nov 3, 2016
- 2 min read
Video Links:
https://www.youtube.com/watch?v=ihUbNd_Vo68 (Game Demo)
https://www.youtube.com/watch?v=U5Y1f6FUjkY (Game Trailer)

Studio Project 4's objective is to create a non-violent, educational game. The team had to think long and hard what kind of game we should go for since most of the ideas we had were considered 'violent'.
So the team leader came up with the idea of multiple mini games put together, each game having their own unique style of educating the player.
Before we started, we had a mammoth task of setting up our Visual Studio C++ framework for development. It was initially a 3D based framework. Converting it to 2D took a bit of time.
Also, since we wanted to do our work as parallel as possible, that meant that the framework needed to be as modular as it could get. The team leader appointed me to take care of this task, and it was then that I appreciated the reason behind the need to develop in a modular manner. It made work so much faster for the entire team, to put it simply.
On to my mini game.
Since the target audience is on young children, I had to make conscious effort not to give questions that required the player to Google. As such, I went for a variety of questions: Maths, Comics, Color Theory and Riddles. I knew that if I stuck to just one or two, the gameplay gets boring really quick.
The answers needed to somehow make sense too. I couldn't just put an answer that is so far from the truth that it becomes obvious to the player that it isn't the correct answer.
At the end of it, we integrated our work together and got the rest of the lab to try out our game. The testers found the game fun and we were glad that we worked hard together to make this happen.
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