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Computer Graphics (An Assignment)

  • Almeda Glenn
  • Nov 7, 2016
  • 1 min read

This assignment required me to create a simple 3D scene using my knowledge on making and texturing objects using Autodesk Maya and importing them into a Visual Studio C++ framework.

It was not too difficult to apply all the concepts learnt throughout the semester for this. The only tough part was how tedious it was to adjust the objects.

I remember having to stop the program, adjust some variables, recompile and then test the program. This cycle went on for days.

At that time, I thought that was difficult. Now that look back, it was probably the easiest thing to ever do - set up the game environment.

 
 
 

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